like i played guitar hero for the first time again, cept on keyboard, so like punk-o-matic, cept there was fire in my face, so like devil may cry, cept there was all hair colors, so like final fantasy
there you go. this game is like all of those.
I have to give you props, because this is the first point-and-click game I've ever accomplished alone. I've played many point-and-click games and eventually just gave up or got too weirded out by the concept, that I didn't know what the hell I was doing. I liked this because it had the weird concept, but the things you had to ACTUALLY DO were straight forward and logical. I was stuck on my parts where you had to click PRECISELY on objects, like with the oil can in the very beginning, along with the lock on the bunker in about the same location. The codes were nice, such as the door combination lock, and even though traveling seemed to get tedious, it was nice to have familiarity of the environment. Loved the colored cube chamber, but there were a couple colors that looked almost the same, and people like me with crappy monitors I imagined had a bad time with that. I would've liked patterned colors or textures better, then that would mean anyone could solve it no matter if they could tell the colors apart or not. I really liked the game (Loved the artistic style, by the way, not too flashy, but still detailed), but there's one thing I particularly have a complaint on: The end? It was the most anticlimactic cliff hangar I've seen. I would've liked it a lot better if something happened when I clicked the door, instead of just an end-screen that did nothing but led me back to the menu. That about wraps up my thoughts. Good job.
Epilepsy! _,l,, !!! Nice idea, but, you know, I don't think I have to state my complaints.
Dude, did you even play the game??
I've now witnessed the face of God.
I can't seem to get out of the customization screen, what am I doing wrong, guys?
Anyway, good game.
I'll just give you the five.
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